Web fiction skews heavily toward first-person narration in a way traditional publishing doesn't. Dungeon Crawler Carl, Beware of Chicken, He Who Fights With Monsters, and The Wandering Inn are all first person. Why?
Why web fiction favors first person
Immediacy. First person creates intimacy with the protagonist immediately. For serialized fiction where the first chapter must hook the reader, immediate character connection is essential.
Voice. First person foregrounds the narrator's personality. A distinctive voice carries readers through chapters that might otherwise feel like filler. Jason Asano's dialogue in He Who Fights With Monsters, Princess Donut's narration in Dungeon Crawler Carl — these voices are the product.
Genre conventions. LitRPG and progression fantasy are built around a protagonist's personal experience of growth. First person maps naturally onto "I leveled up," "I gained a skill," "I got stronger."
What third person offers
Scope. Multiple viewpoint characters, simultaneous events, and broader worldbuilding are easier in third person. The Wandering Inn uses third person for its ensemble cast, which is why it can follow a dozen viewpoints across multiple continents.
Flexibility. Third person can zoom in (close third, almost first person) or zoom out (omniscient) without changing the narrative frame.
Tradition. Fantasy's default is third person past tense. Readers of traditional fantasy often find first-person web fiction jarring, and vice versa.
What readers prefer
Royal Road readers are comfortable with first person — it's the platform default. AO3 readers accept both, with perspective varying by fandom convention. Readers coming from traditional publishing often prefer third person until they acclimate to web fiction's first-person dominance.
The best perspective is the one that serves the story. First person for voice-driven fiction with a single strong protagonist. Third person for ensemble casts and worldbuilding-heavy stories. Neither is better. Both require skill to execute well.